Parallel processing entails applying the effect to a copy of the signal, either on another track or through an aux bus. You can also bring them in as parallel effects, on an auxiliary track (an FX Channel in Cubase). You typically add distortion, overdrive and saturation as serial effects in your DAW - that is, through the insert section of the mixer. It works primarily by reducing the bit-depth (that is, the resolution) of an audio signal by a user-specified amount, causing a loss of fidelity and making the source sound gritty and more “lo-fi.” In this next audio clip, you’ll hear two measures of clean drums, followed by the same drum track effected by the Cubase bitcrusher plug-in, with the intensity increasing (and the audio fidelity commensurately deteriorating) every two measures: The Cubase bitcrusher settings used at the end of the above audio clip. In this audio clip of a drum track, you can clearly hear the tape saturation created by Quadrafuzz v2 (set to “Tape”) when it comes in about halfway through: Crush Those BitsĪnother type of distortion, which is purely digital, is called bit crushing. Today, of course, tape saturation can be emulated by many plug-ins, including Steinberg Magneto and Quadrafuzz v2. It’s typically applied to “warm up” digital audio, which lacks the subtle imperfections of analog tape and therefore can sound a little too sterile to some listeners. This effect, referred to as tape saturation, could be used on all sorts of sources, both instrumental and vocal. In the analog days, engineers discovered that if you recorded drums at levels above 0dBu, it softened the rough edges, and added a bit of distortion and sustain, all in a complimentary way. It can vary from subtle to heavy, depending on how you set it. The word “saturation” usually refers to the distortion you get from overdriving tube, tape or transformer-based devices (or from plug-ins emulating them, such as Cubase DaTube). This next audio clip demonstrates the sound of a rhythm guitar played first with overdrive, then with distortion: The common definition of “overdrive” is that it’s a less extreme form of distortion that sounds more crunchy than fuzzy. But there are lots of other kinds of distortion too, including overdrive, saturation and tape saturation. So far, I’ve used the term “distortion” in a generic sense, though it’s also used more specifically to describe heavy, fuzzed-out distortion like you get from a high-gain guitar amp or fuzz box. Overdrive, Saturation and Tape Saturation Most DAWs, such as Steinberg Cubase, come with a range of distortion plug-ins, offering a variety of different sonic flavors. These closely emulate the sounds of tube, tape and transistor devices. Unless you own outboard analog gear, you’re likely to get your distortion from analog-modeled plug-ins in your DAW. For example, here’s an audio clip that demonstrates the sound of tube saturation/distortion on guitar: Tubes, tapes, transformers and transistors each distort differently when you overdrive them. The type of circuitry in the analog gear will determine the nature of the saturation. But, when used in moderation, the result is likely to be a pleasant distortion known as saturation or soft clipping, which adds overtones, harmonics and a gentle degree of compression to the original audio. Levels above 0dBu do overdrive the circuit. Here, you can push the level above 0dBu (dBu is the scale typically used by analog meters) without creating hard clipping. It’s a different story with analog hardware. Soft Clipping Is A Totally Different Story A guitar waveform (above) that has been clipped (below). The tops of the waves get clipped off, which is why it’s referred to as clipping. Instead of continuing to go up, it just flattens out against that ceiling. Once the level reaches 0dBFS, it’s as if it’s hitting an immovable ceiling. 0dBFS is as high as you can go before clipping occurs. This is a phenomenon that occurs in digital audio when you push a signal higher than 0dBFS (decibels full scale), which is an absolute maximum that’s represented by 0 on the level meter in your DAW’s mixer. If you turn the input or output levels of a track up too much in your DAW, the result is clipping. In this column, we’ll focus on the creative aspects, but for context, first a brief word about unwanted distortion. Examples include a distorted guitar, a gritty vocal track or a mix tinged with light saturation to soften it around the edges. Then there’s creative distortion, which you intentionally apply to an audio signal. There’s unwanted distortion, also known as hard clipping, which occurs when you inadvertantly overload the input to a digital device (either hardware- or software-based). In the audio world, the word “distortion” has more than one meaning.
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